Athletics Skill Checks are made when a character's physical endurance is tested.
- Extended Running
- Climbing a tree or side of the cliff
- Keeping yourself afloat during a storm
- Determining fatigue after treacherous travel
Opposed Athletics Checks can be used to determine who tires out first in an extended chase or holding a door closed against someone.
Any actions that involve physical effort but not necessarily finesse fall under this Skill.
Carrying heavy loads specifically requires continuous Athletics checks.
High Atheletics increases movement speeds and throwing ranges for characters.
For Pokémon this skill can be used to attempt to Intercept an attack aimed for its Trainer.
This skill doesn't always have to have a Skill Check. When a character wants to do something, sometimes it makes more sense to look at their Rank in this Skill and judge if that would leave them tired or not.
Prerequisites: Adept Athletics
Effect: You learn Agility.
Prerequisites: Expert Athletics
Effect: Increase your Power capability by 2.
Prerequisites: Novice Acrobatics or Athletics
Effect: You automatically succed Acrobatics Checks to mount a Pokémon, and you get +3 to all Acrobatics Checks to stay mounted.
Prerequisites: Novice Athletics or Survival
Effect: You gain +2 to Swim Speed. you can spend X minutes underwater before suffocating, where X is the higher of your Athletics or Survival Ranks.